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Test Driven Development (TDD) in Swift with Quick and Nimble

Writing tests of any sort on a mobile application project has not been a very popular choice and in fact, most mobile project teams actually want to avoid writing tests as much as possible to speed up...

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Understand Search Ads Metrics and Fine Tune Your Ad Campaign

Following the last tutorial, we have created our first Search Ad Campaigns which are up and running! Have you ever wondered how well your money was spent for your ad campaign? Who have viewed your ads...

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Using Braintree to Accept Credit Card Payment in iOS Apps

Nowadays, more people look to their mobile devices to surf the web than traditionally fixed devices. And when they’re on their phones, they’re using apps. Indeed, people spend 85% of their time on...

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Mastering iTunes Connect App Analytics Part 1: Let’s Analyze the Metrics

A few years ago, I was talking to my friend who launched a retail shop selling her own designed bags in a crowded area, she is an enthusiastic entrepreneur who loves her products very much and...

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Advanced ReplayKit: Integrating Live Broadcasting Into iOS Apps and Games

One of the best things about the iPhone is how great it is to play games with. It’s awesome to think that you can play near home console level games on a device that fits in your pocket. However, games...

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Mastering iTunes Connect App Analytics Part 2: Understanding Customer...

In part 1, I walked you through all the metrics in the App Analytics report. Following the first article on iTunes Connect App Analytics, part 2 of the series will show you how to analyze data from...

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Beginning macOS Programming: Learn to Develop an Image Uploader App in Swift

Do you want to learn how to develop your very own macOS app that you can be proud of and use it on your personal MacBook? Or maybe you have a stirring passion to start developing on Mac? Then you are...

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Building a Simple ARKit Demo with SceneKit in Swift 4 and Xcode 9

Augmented reality is here. It is coming in a BIG way. Remember Pokemon Go? Well, that’s just a taste of augmented reality. Apple is bringing augmented reality to the masses starting with iOS 11. With...

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Using Xcode Configuration (.xcconfig) to Manage Different Build Settings

During the development lifecycle of a software project, you probably create different builds at various stages. At the early stage, there will be the one that conforms to your local configuration. When...

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Announcing Beginning iOS 11 Programming with Swift

After months of work, we are thrilled to announce our flagship course – Beginning iOS 11 Programming with Swift, which is now fully updated for Xcode 9, Swift 4 and iOS 11. Of course, you will learn...

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